Post by Voodoo on May 4, 2010 14:43:36 GMT -5
Forever Gray lands
The lands of Forever Gray are broken down into four sections called countries. Within theses countries there are territories which the horses of Forever Gray live, grown, and meet each other. The four main countries are the nations of Murdahnteygo, Ahmawntreah, Pradea’dahn, and Z’yanka’e’ya.
Murdahnteygo (mer-dawn-tay-go) Murdahnteygo is the forest country of Forever Gray. It is usually cold, wet, housing the more dark personalities of equines. Murdahnteygo as a whole is ruled by the clinically insane, Queen Voodoo.
North: Hayacah (hi-ya-ka) Hayacah is the main, ruling land of Murdahnteygo. it was Chosen by Voodoo because it is one of the places farthest away from all the other countries, allowing ample time for her to prepare for an attack. Hayacah is wet, cold and hilly. It is rarely dry and flooding occurs often, causing landslides. Hayacah borders the Keeious (key-you) Ocean (see Keeious Ocean in the index). The Keeious Ocean is rough, littered with sharp coral, and generally icy cold. It makes traveling to the distant Seh’awn (say-on) Isles (see Seh’awn Island in index) of Hayacah difficult, though the Keeious has had one amazing side effect on the beaches of Hayacah and it’s Islands, The roughness has caused the soot, rocks, and other debris from the recently inactive and dead volcanoes to litter the beaches with black sand. The places where the beach can be seen create a dark and dreaded look, though the sand is not harmful and quite fine. Most of Hayacah’s ocean bordering land is steep, plateau like areas, with jagged rock and deadly loose gravel, but all together it has about a collective of 500 miles of good, non rock littered or high cliff ridden black beach. Hayacah is thick with forest as one travels more towards the south, it becomes less tree infested to the west and east, and gives way to a light wooded plain and moist bog.
South: Breahya (bray-yah) Breahya is located to the south. It is warmer than the more chilly territories of Murdahnteygo, and borders the entrance country, Z’yanka’e’ya (Z(hard Z like the letter) yawn-kae-A(the letter again)-ya) (see Z’yanka’e’ya in the index). More importantly, Breahya borders the very important slave trading area of the entrance country. Sika (sick-ah) (see Sika in the index) safely allows the patrons of Murdahnteygo, and the other countries (though the better patrons would beg to differ) to trade, “buy” and “sell” other equines and personal assistants. Breahya, the northern part anyway is quite flat, coming from both a boggy and peat moss territory, and a plains like area; it then begins a steady incline to the Uuto (you-toe) Mountains (see Uuto Mountains), where there are few passages safe enough to travel between Murdahnteygo and Z’yanka’e’ya. Breahya is predominantly littered with slash grass, hardwoods, and granite. There are no extremely large bodies of water to be noted, but there is a historical spot that all equines of Forever Gray know about. Breahya holds the one and only safe passage between Murdahnteygo and Pradea’dahn. Sulcher’s Pass (sull-cher) was founded by an adventuring stallion named Sulcher, many, many years ago (roughly 200 if anyone cared to count). This passage allowed a safe way to travel through the apex of the Uuto and Yota (yo-ta) Mountains. Sulcher’s Pass is heavily guarded by both soldiers from Murdahnteygo and Pradea’dahn, on either side of course.
East: Dea’ean (day-een) Dea’ean is the pride and joy of the horses of Murdahnteygo. It has less fur trees, and more low lying brush and ancient hardwoods of various species. Although directly along the Yota Mountains, Dea'ean slopes off into rolling hills and deep valleys and ridges. Dea'ean borders three of Ahmawntreah's territories; Kahya, Eaybrahn, and Grahn'Friegh. The most prominent thing about Dea'ean is that it hosts a great lake (great being the respectful size of New Hampshire and Vermont combined). Without this great lake, respectfully named F’rahan (fra-on), meaning “Land Ocean.” Dea’ean would be easily forgotten and more or less unmentionable. Dea’ean is bordered by the Yota Mountains, but more importantly, borders both Eaybrahn (eye-bra-on(like bronze)) and Kahya (say-ah). These territories are located in the nation of Ahmawntreah (ah-maw-n-tree-ah). The horses of Dea’ean need not worry much about their neighbors, mostly because the equines of Ahmawntreah are either undecided or neutral about the situation at hand.
West Grahn'Lieer (gran-leer) Grahn'Lieer is located south west of Hayacah. It is chilly, much like Hayacah, and although much less hilly, it makes up for it in wetness. A large percentage of Grahn'Lieer's land is mostly peat bog and marshes. The reason behind this is Grahn’Lieer’s geology looks much like a giant bowl. The water began pooling hundreds of thousands of years ago, and created a massive bog. The ground is hollow in spots where long dead massive trees had dug their roots down. Inland there is a lot of dead fall, and very little living foliage other then moss and scruffy brush. All the rotting vegetation makes Grahn'Lieer smell not very pleasant, not to mention the sporadic places where pools of hot water bubble on the surface. These pools can be pleasant to take a dip in, but do not get caught in there when they reach well above boiling. Walking the marshes in the summer months can be dangerous, forcing Grahn'Lieer's residents toward the more solid ground near the ocean. Grahn'Lieer borders the Keeious Ocean and the beaches of Grahn'Lieer are sandy and pleasant, partially having black sand toward the northern points, and gray sand to the south.
F'rahan Lake (fra-on) On either side of the lake lies massive mountains, the lake literally is in between them. The place where the lake is, used to be a huge valley, but over the long years, it began to fill up and changed from a valley to a marsh, from a marsh to a small lake, and from a small lake to an inland sea. F'rahan Lake has waves; it has beautiful sandy beaches where there are no mountains. Below the surface, F'rahan Lake is cool and very, very deep. It is home to many fish and other wild life including Hippocamp's. F'rahan Lake is much too big to be owned by the leader of Dea'ean alone, and thus is owned by a Hippocamp leader. The leaders must be able to work together because they are more than neighbors; they are more or less roommates. This is a picture of what F'rahan Lake may look like. We are searching for a better one, and do not claim this picture as our own: free-slideshow.com/stock-photos/peaceful_nature/mountain-lake.jpg
Seh'awn Islands (say-on) These islands are not tropical, they are cold, damp, and dreary pretty much all year long. During the short summer months, Seh'awn Island and it's smaller counterparts seem almost tepid. The southern beaches are black and about 150 to 200 miles are littered with either small active volcanoes, or giant extinct or dormant ones. Volcano activity is random at most, and unpredictable. Seh'awn Island is mostly a pine wood forest. There are few places where thickets dot the land, and sway into wide fields that are at least 50 miles wide. The size of the main Island is roughly just larger then New England. The islands are owned by a separate leader other than Voodoo, and are almost exclusively for the Hippocampi and Pegasus.
Ahmawntreah (ah-maw-n-tree-ah) Ahmawntreah is the plains land of Forever Gray. It is mostly flat, tepid, and littered with small lakes, non large enough to be noted. Ahmawntreah is neutral, its inhabitants either want to be left alone, live in peace, or just don't care. Ahmawntreah is ruled by the beautiful Kachina. Currently Kachina is on leave, leaving Amaterasu as the Queen.
South Kahya (say-ya) Kahya is the heart of the Ahmawntreah Empire. Located in the southern part of Ahmawntreah, Kahya is warm, slightly tropical and mostly flat. Mainly plains, Kahya is spotted with warm weather plants and trees such as Mimosa, and Sycamore trees as well as small palms. Kahya also has Forever gray's only acreage of grape vines; they have begun spreading however and are now choking the territories small amount of trees. Small ponds and brooks run through the land and spill into the Pradea’dahn territory, Vahn. During the summer months Kahya can become very dry and is often prone to wild fires because of the high grasses that grown between the stands of trees. During the winter months, however, Kahya has little to no snow, and is mostly warm. Being a neutral territory, Kahya is in peace with Pradea’dahn, allowing free travel between the countries. Also, Murdahnteygo is also more or less at peace with Ahmawntreah as well, “renting” out Ahmawntreah’s underground guild of assassin’s.
West Eaybrahn (eye-bra-on) Eaybrahn is the western territory of Ahmawntreah. The far most western area is bordered by the Yota Mountain range. The Yota Mountains are mostly snow capped year long and offer dangerous travel between Ahmawntreah's Eaybrahn and Murdahnteygo's Dea'ean. To the west, and about fifty miles east, Eaybrahn is hilly and mountainous, but then cascades off into rolling plain. To the north, the area tends to be littered by more trees. The weather in the winter can be dangerous and long, although it tends to end quickly once summer hits. Eaybrahn has one large great lake, named Sa'Birthya. Sa'Birthya Lake is a great place to cool off in the summer months, though it is so large that by the time the surface has melted completely from the past winter, it is ready once again to freeze over. It is very deep, and many land traveling equines have noted seeing Hippocampi disappear under the water and not return for months at a time. It is thought that there may be some deep, ancient underground water cave leading from this lake to F'rahan Lake in Dea'ean.
North Grahn'Friegh Grahn'Friegh is the northern most territory of Ahmawntreah. It is flat, brushy and littered with large rock deposits. In the spring and summer, Grahn'Friegh smells heavily of flowers, the most common coming from blossoming lilac, honey suckle, and cherry trees. Grahn'Friegh borders the northern Thofyr Sea. Grahn'Friegh's northern protruding land is what separates the Keeious Ocean from the Thofyr Sea. Only about one hundred miles of Grahn'Friegh's inland border touches another country, the territory being Dea'ean of Murdahnteygo. Grahn'Friegh is about as cold as Hayacah is, but the winters are a bit less harsh and it is much less rainy.
East Fenahn (fee-gnaw-on) Fenahn is located in the eastern part of Ahmawntreah. It is warm, rains little, and has little to no tree coverage other than some towering apple, lilac, and other fruit trees such as peach and plum. There are a few stands of wide pasture pines and ancient oaks as well. Mainly rolling hills and grasses, Fenahn is prone to wild fires like Kahya is in the summer months. Lower areas of Fenahn are littered with thickets, which in twenty or so years may be hardwood forests. Fenahn has deposits of rocks sprayed randomly around the territories, as well as large rock formations and small box canyons.
Xubu Island (zoo-boo) Xubu Islands are located off the coast of Fenahn. They are moderately hilly and the beaches on the eastern side of the Island are tree lined. The western side of the Island is completely dunes of sand and dune grass...at least near the beaches that is. As one travels inland, Xubu Island's dunes give way to flat plains and brushy thickets. Mile wide stands of the common flowering Mimosa tree are littered about the island, offering cover from storms and beautiful shelter to resting Hippocampi.
Pradea'dahn (pra-day-dawn) Pradea'dahn is warm, humid, tropical, and filled with tiny mangroves, rivers, and lakes. Pradea'dahn is ruled by horses that want to ascend to gods. They act more benevolent than other countries and although tend to act more good and peaceful, will stop at nothing to protect their homes.
West: Wae'dahn (way-dawn) Wae'dahn is the main, ruling territory of Pradea'dahn. It is located in the western part of the country and is very hot, mostly beach and sand. There are many tropical stands of trees consisting of coconut, palm, and banana trees. Farther inward and away from the Quoawama Ocean, Wae'dahn becomes more lush and tropical, though it is not considered a rainforest. Unlike the Keeious Ocean, the Quoawama Ocean has quiet waves, the waters are warm and welcoming, and the beaches are ivory white. Wae'dahn borders Nah'nawhn, the Z'yanka'e'ya breeding grounds. These two territories are connected by a massive sandbar that is well over ten miles long, called the Zyey Sandbar. During low tide, and even high tide one can pass along this bar and reach Nah'nawhn quickly, though one must take care during high tide, as the water is chest deep, and the Ocean is filled with things that enjoy eating equine. Wae'dahn also borders Oltan, the fighting grounds of Z'yanka'e'ya, but the Pradea'dahn horses are not often found there and made a thick tropical forest that is difficult to cross in to Oltan, and vise verse. Wae'dahn also harbors Sulcher's Pass, though it is well guarded.
South: Jah'zahni (ja-z-awen-ee) Jah'zahni is tropical, moist, and very much rainy. This territory is thick rainforest, ancient trees tower over the landscape and can be seen from the hillier parts of Wae'dahn. Most of these massive trees can house equines, both from above and below. Ja'zahni has a high population of tropical fruit and vegetable trees, along with Forever Grays highest concentration of medicinal plants. Although beautiful, Ja'zahni can be deadly dangerous. There are carnivorous plants, called Sha'weh, in Pradea'dahn that have evolved over thousands of years, they are beautiful beyond belief, and let off a sickingly sweet smelling scent that can lure equines in for miles around. Ja'zahni borders the Relu Islands. They are easy to travel to and from through many sandbars during low tide.
North: Vahn (von) Vahn is nearly as tropical as Ja'zahni, but it has less foliage. It is slightly more plains like, almost mirroring its neighbor, Kahya. Western Vahn, however, is very thick with trees, and of higher elevation than southern Vahn. Like Ja'zahni, Vahn has its Sha'weh of its own, though there are three known plants, there could be many more. These Sha'weh however are still young (about 100 years old) and still cannot consume a full adult horse. Foals, deer, and other small creatures are not safe however, and great caution should be taken around them. Vahn has a high river count, the water spilling from the Yota Mountains.
East: Illeao (ill-e-oh) Illeao is sandy and it's beaches are mainly tropical mangroves. Illeao is lined with rivers and small lakes and ponds. Littered with low lying tropical ferns, plants, and other small tropical fruits, Illeao is beautiful. The actual beached parts of Illeao are covered with a fine, porcelain colored sand, and are littered with palms. During the hotter summer months, the mangrove forests are drained of their water, making traveling easy. From northern Illeao, one can see Ahmawntreah's Xubu Islands, and from southern Illeao, one can view Relu Islands.
Sha'weh (sha-way) This plant looks like a giant flower. Sha'weh's “petal” colors (depending on age) range from an ancient, deep purple, to a young, sky blue. The ground around the Sha'weh is always littered with small flowers, the same color of the large flower in the middle. This is where the beautiful scent comes from. When an herbivore bends to eat at the flowers, the large flower in the middle releases a gas that paralyzes the victim. The roots of the plant then scoop up the creature and place the paralyzed animal in the center large flower. The petals close around the animal and then are digested in a soup of bacteria and powerful acids. Sha'weh means “to consume whole” and that's what they do...at least the larger plants. There is one plant, the elders say it is well over 300 years old that is known to be able to eat a horse whole. It is located in Ja'zahni. There are three more, smaller non horse eating plants in Vahn.
Relu Islands (ree-loo) Relu Islands are made up of hundreds of tiny Islands all connected by small sand bars or reefs of a sort. During low tide, the water drains from the Islands and the Relu Islands becomes Relu Island. Relu changes from a collection of small, scattered Islands, to one large Island with many little salt ponds, and lakes. This “Island drainage” has prevented coral and other tropical water plants from growing on or near the bars. There is a large collection of coral in the salt water ponds and lakes, however, making Relu's low tides very popular, one who is land locked can view the ocean in an almost personal manner. The higher parts of Relu Island, the ones that never see any water other than rain water, are lush with palms and other tropical plants. Relu islands are owned by a Hippocamp equine, seeing as they can make most use of these changing islands.
Z'yanka'e'ya (z-yawn-kae-aye-ya) Z'yanka'e'ya are the lands where all horses of Forever Gray first enter. No one owns Z'yanka'e'ya.
Xidear Xidear is located is the northern parts of Z'yanka'e'ya. Xidear is cooler and rocky, with a few pastures and scattered forests. Equines come here to meet others and find mates. Inter-nation communication is allowed, though if the conversation excels fast, and in a few words, onto attraction, the equines risk being caught (happens rarely and is monitored by the admins) and may suffer consequences per the two equines nations.
Oltan Oltan is the battle grounds of Z’yanka’e’ya. It is located in between Sika and Wae'dahn. Oltan is also 300 miles from Sulcher's pass and borders both Pradea'dahn and Murdahnteygo. Horses come here to battle for land, mates, or petty wars. Admin’s monitor this section and the winner of the battle will be awarded EP.
Tuwah Tuwah is where horses come to escape their countries for a while, meet their families if in other countries, and safely find love else where. Tuwah is large and located in the middle of Z'yanka'e'ya. Any horse is welcome here, there is no fighting, and no horse can be caught and punished for having a relationship outside their country.
Sika Sika is the slave land of Z'yanka'e'ya. Horses from Murdahnteygo and other countries come here to trade slaves.
Nah'nawhn Nah'nawhn is the designated breeding and birthing grounds of Z'yanka'e'ya. Nah'nawhn means "The oasis near the ocean" and its name reflects it perfectly. Nah'nawhn is warm, tropical, and filled with small pools of water. There is much vegetation and hidden areas where horses can go breed and birth in peace.
Idl'Ide Idl’Ide Island is where the Hippocamp's can find others like themselves. Idl’Ide is a safe heaven for the equine with fins.
The lands of Forever Gray are broken down into four sections called countries. Within theses countries there are territories which the horses of Forever Gray live, grown, and meet each other. The four main countries are the nations of Murdahnteygo, Ahmawntreah, Pradea’dahn, and Z’yanka’e’ya.
Murdahnteygo (mer-dawn-tay-go) Murdahnteygo is the forest country of Forever Gray. It is usually cold, wet, housing the more dark personalities of equines. Murdahnteygo as a whole is ruled by the clinically insane, Queen Voodoo.
North: Hayacah (hi-ya-ka) Hayacah is the main, ruling land of Murdahnteygo. it was Chosen by Voodoo because it is one of the places farthest away from all the other countries, allowing ample time for her to prepare for an attack. Hayacah is wet, cold and hilly. It is rarely dry and flooding occurs often, causing landslides. Hayacah borders the Keeious (key-you) Ocean (see Keeious Ocean in the index). The Keeious Ocean is rough, littered with sharp coral, and generally icy cold. It makes traveling to the distant Seh’awn (say-on) Isles (see Seh’awn Island in index) of Hayacah difficult, though the Keeious has had one amazing side effect on the beaches of Hayacah and it’s Islands, The roughness has caused the soot, rocks, and other debris from the recently inactive and dead volcanoes to litter the beaches with black sand. The places where the beach can be seen create a dark and dreaded look, though the sand is not harmful and quite fine. Most of Hayacah’s ocean bordering land is steep, plateau like areas, with jagged rock and deadly loose gravel, but all together it has about a collective of 500 miles of good, non rock littered or high cliff ridden black beach. Hayacah is thick with forest as one travels more towards the south, it becomes less tree infested to the west and east, and gives way to a light wooded plain and moist bog.
South: Breahya (bray-yah) Breahya is located to the south. It is warmer than the more chilly territories of Murdahnteygo, and borders the entrance country, Z’yanka’e’ya (Z(hard Z like the letter) yawn-kae-A(the letter again)-ya) (see Z’yanka’e’ya in the index). More importantly, Breahya borders the very important slave trading area of the entrance country. Sika (sick-ah) (see Sika in the index) safely allows the patrons of Murdahnteygo, and the other countries (though the better patrons would beg to differ) to trade, “buy” and “sell” other equines and personal assistants. Breahya, the northern part anyway is quite flat, coming from both a boggy and peat moss territory, and a plains like area; it then begins a steady incline to the Uuto (you-toe) Mountains (see Uuto Mountains), where there are few passages safe enough to travel between Murdahnteygo and Z’yanka’e’ya. Breahya is predominantly littered with slash grass, hardwoods, and granite. There are no extremely large bodies of water to be noted, but there is a historical spot that all equines of Forever Gray know about. Breahya holds the one and only safe passage between Murdahnteygo and Pradea’dahn. Sulcher’s Pass (sull-cher) was founded by an adventuring stallion named Sulcher, many, many years ago (roughly 200 if anyone cared to count). This passage allowed a safe way to travel through the apex of the Uuto and Yota (yo-ta) Mountains. Sulcher’s Pass is heavily guarded by both soldiers from Murdahnteygo and Pradea’dahn, on either side of course.
East: Dea’ean (day-een) Dea’ean is the pride and joy of the horses of Murdahnteygo. It has less fur trees, and more low lying brush and ancient hardwoods of various species. Although directly along the Yota Mountains, Dea'ean slopes off into rolling hills and deep valleys and ridges. Dea'ean borders three of Ahmawntreah's territories; Kahya, Eaybrahn, and Grahn'Friegh. The most prominent thing about Dea'ean is that it hosts a great lake (great being the respectful size of New Hampshire and Vermont combined). Without this great lake, respectfully named F’rahan (fra-on), meaning “Land Ocean.” Dea’ean would be easily forgotten and more or less unmentionable. Dea’ean is bordered by the Yota Mountains, but more importantly, borders both Eaybrahn (eye-bra-on(like bronze)) and Kahya (say-ah). These territories are located in the nation of Ahmawntreah (ah-maw-n-tree-ah). The horses of Dea’ean need not worry much about their neighbors, mostly because the equines of Ahmawntreah are either undecided or neutral about the situation at hand.
West Grahn'Lieer (gran-leer) Grahn'Lieer is located south west of Hayacah. It is chilly, much like Hayacah, and although much less hilly, it makes up for it in wetness. A large percentage of Grahn'Lieer's land is mostly peat bog and marshes. The reason behind this is Grahn’Lieer’s geology looks much like a giant bowl. The water began pooling hundreds of thousands of years ago, and created a massive bog. The ground is hollow in spots where long dead massive trees had dug their roots down. Inland there is a lot of dead fall, and very little living foliage other then moss and scruffy brush. All the rotting vegetation makes Grahn'Lieer smell not very pleasant, not to mention the sporadic places where pools of hot water bubble on the surface. These pools can be pleasant to take a dip in, but do not get caught in there when they reach well above boiling. Walking the marshes in the summer months can be dangerous, forcing Grahn'Lieer's residents toward the more solid ground near the ocean. Grahn'Lieer borders the Keeious Ocean and the beaches of Grahn'Lieer are sandy and pleasant, partially having black sand toward the northern points, and gray sand to the south.
F'rahan Lake (fra-on) On either side of the lake lies massive mountains, the lake literally is in between them. The place where the lake is, used to be a huge valley, but over the long years, it began to fill up and changed from a valley to a marsh, from a marsh to a small lake, and from a small lake to an inland sea. F'rahan Lake has waves; it has beautiful sandy beaches where there are no mountains. Below the surface, F'rahan Lake is cool and very, very deep. It is home to many fish and other wild life including Hippocamp's. F'rahan Lake is much too big to be owned by the leader of Dea'ean alone, and thus is owned by a Hippocamp leader. The leaders must be able to work together because they are more than neighbors; they are more or less roommates. This is a picture of what F'rahan Lake may look like. We are searching for a better one, and do not claim this picture as our own: free-slideshow.com/stock-photos/peaceful_nature/mountain-lake.jpg
Seh'awn Islands (say-on) These islands are not tropical, they are cold, damp, and dreary pretty much all year long. During the short summer months, Seh'awn Island and it's smaller counterparts seem almost tepid. The southern beaches are black and about 150 to 200 miles are littered with either small active volcanoes, or giant extinct or dormant ones. Volcano activity is random at most, and unpredictable. Seh'awn Island is mostly a pine wood forest. There are few places where thickets dot the land, and sway into wide fields that are at least 50 miles wide. The size of the main Island is roughly just larger then New England. The islands are owned by a separate leader other than Voodoo, and are almost exclusively for the Hippocampi and Pegasus.
Ahmawntreah (ah-maw-n-tree-ah) Ahmawntreah is the plains land of Forever Gray. It is mostly flat, tepid, and littered with small lakes, non large enough to be noted. Ahmawntreah is neutral, its inhabitants either want to be left alone, live in peace, or just don't care. Ahmawntreah is ruled by the beautiful Kachina. Currently Kachina is on leave, leaving Amaterasu as the Queen.
South Kahya (say-ya) Kahya is the heart of the Ahmawntreah Empire. Located in the southern part of Ahmawntreah, Kahya is warm, slightly tropical and mostly flat. Mainly plains, Kahya is spotted with warm weather plants and trees such as Mimosa, and Sycamore trees as well as small palms. Kahya also has Forever gray's only acreage of grape vines; they have begun spreading however and are now choking the territories small amount of trees. Small ponds and brooks run through the land and spill into the Pradea’dahn territory, Vahn. During the summer months Kahya can become very dry and is often prone to wild fires because of the high grasses that grown between the stands of trees. During the winter months, however, Kahya has little to no snow, and is mostly warm. Being a neutral territory, Kahya is in peace with Pradea’dahn, allowing free travel between the countries. Also, Murdahnteygo is also more or less at peace with Ahmawntreah as well, “renting” out Ahmawntreah’s underground guild of assassin’s.
West Eaybrahn (eye-bra-on) Eaybrahn is the western territory of Ahmawntreah. The far most western area is bordered by the Yota Mountain range. The Yota Mountains are mostly snow capped year long and offer dangerous travel between Ahmawntreah's Eaybrahn and Murdahnteygo's Dea'ean. To the west, and about fifty miles east, Eaybrahn is hilly and mountainous, but then cascades off into rolling plain. To the north, the area tends to be littered by more trees. The weather in the winter can be dangerous and long, although it tends to end quickly once summer hits. Eaybrahn has one large great lake, named Sa'Birthya. Sa'Birthya Lake is a great place to cool off in the summer months, though it is so large that by the time the surface has melted completely from the past winter, it is ready once again to freeze over. It is very deep, and many land traveling equines have noted seeing Hippocampi disappear under the water and not return for months at a time. It is thought that there may be some deep, ancient underground water cave leading from this lake to F'rahan Lake in Dea'ean.
North Grahn'Friegh Grahn'Friegh is the northern most territory of Ahmawntreah. It is flat, brushy and littered with large rock deposits. In the spring and summer, Grahn'Friegh smells heavily of flowers, the most common coming from blossoming lilac, honey suckle, and cherry trees. Grahn'Friegh borders the northern Thofyr Sea. Grahn'Friegh's northern protruding land is what separates the Keeious Ocean from the Thofyr Sea. Only about one hundred miles of Grahn'Friegh's inland border touches another country, the territory being Dea'ean of Murdahnteygo. Grahn'Friegh is about as cold as Hayacah is, but the winters are a bit less harsh and it is much less rainy.
East Fenahn (fee-gnaw-on) Fenahn is located in the eastern part of Ahmawntreah. It is warm, rains little, and has little to no tree coverage other than some towering apple, lilac, and other fruit trees such as peach and plum. There are a few stands of wide pasture pines and ancient oaks as well. Mainly rolling hills and grasses, Fenahn is prone to wild fires like Kahya is in the summer months. Lower areas of Fenahn are littered with thickets, which in twenty or so years may be hardwood forests. Fenahn has deposits of rocks sprayed randomly around the territories, as well as large rock formations and small box canyons.
Xubu Island (zoo-boo) Xubu Islands are located off the coast of Fenahn. They are moderately hilly and the beaches on the eastern side of the Island are tree lined. The western side of the Island is completely dunes of sand and dune grass...at least near the beaches that is. As one travels inland, Xubu Island's dunes give way to flat plains and brushy thickets. Mile wide stands of the common flowering Mimosa tree are littered about the island, offering cover from storms and beautiful shelter to resting Hippocampi.
Pradea'dahn (pra-day-dawn) Pradea'dahn is warm, humid, tropical, and filled with tiny mangroves, rivers, and lakes. Pradea'dahn is ruled by horses that want to ascend to gods. They act more benevolent than other countries and although tend to act more good and peaceful, will stop at nothing to protect their homes.
West: Wae'dahn (way-dawn) Wae'dahn is the main, ruling territory of Pradea'dahn. It is located in the western part of the country and is very hot, mostly beach and sand. There are many tropical stands of trees consisting of coconut, palm, and banana trees. Farther inward and away from the Quoawama Ocean, Wae'dahn becomes more lush and tropical, though it is not considered a rainforest. Unlike the Keeious Ocean, the Quoawama Ocean has quiet waves, the waters are warm and welcoming, and the beaches are ivory white. Wae'dahn borders Nah'nawhn, the Z'yanka'e'ya breeding grounds. These two territories are connected by a massive sandbar that is well over ten miles long, called the Zyey Sandbar. During low tide, and even high tide one can pass along this bar and reach Nah'nawhn quickly, though one must take care during high tide, as the water is chest deep, and the Ocean is filled with things that enjoy eating equine. Wae'dahn also borders Oltan, the fighting grounds of Z'yanka'e'ya, but the Pradea'dahn horses are not often found there and made a thick tropical forest that is difficult to cross in to Oltan, and vise verse. Wae'dahn also harbors Sulcher's Pass, though it is well guarded.
South: Jah'zahni (ja-z-awen-ee) Jah'zahni is tropical, moist, and very much rainy. This territory is thick rainforest, ancient trees tower over the landscape and can be seen from the hillier parts of Wae'dahn. Most of these massive trees can house equines, both from above and below. Ja'zahni has a high population of tropical fruit and vegetable trees, along with Forever Grays highest concentration of medicinal plants. Although beautiful, Ja'zahni can be deadly dangerous. There are carnivorous plants, called Sha'weh, in Pradea'dahn that have evolved over thousands of years, they are beautiful beyond belief, and let off a sickingly sweet smelling scent that can lure equines in for miles around. Ja'zahni borders the Relu Islands. They are easy to travel to and from through many sandbars during low tide.
North: Vahn (von) Vahn is nearly as tropical as Ja'zahni, but it has less foliage. It is slightly more plains like, almost mirroring its neighbor, Kahya. Western Vahn, however, is very thick with trees, and of higher elevation than southern Vahn. Like Ja'zahni, Vahn has its Sha'weh of its own, though there are three known plants, there could be many more. These Sha'weh however are still young (about 100 years old) and still cannot consume a full adult horse. Foals, deer, and other small creatures are not safe however, and great caution should be taken around them. Vahn has a high river count, the water spilling from the Yota Mountains.
East: Illeao (ill-e-oh) Illeao is sandy and it's beaches are mainly tropical mangroves. Illeao is lined with rivers and small lakes and ponds. Littered with low lying tropical ferns, plants, and other small tropical fruits, Illeao is beautiful. The actual beached parts of Illeao are covered with a fine, porcelain colored sand, and are littered with palms. During the hotter summer months, the mangrove forests are drained of their water, making traveling easy. From northern Illeao, one can see Ahmawntreah's Xubu Islands, and from southern Illeao, one can view Relu Islands.
Sha'weh (sha-way) This plant looks like a giant flower. Sha'weh's “petal” colors (depending on age) range from an ancient, deep purple, to a young, sky blue. The ground around the Sha'weh is always littered with small flowers, the same color of the large flower in the middle. This is where the beautiful scent comes from. When an herbivore bends to eat at the flowers, the large flower in the middle releases a gas that paralyzes the victim. The roots of the plant then scoop up the creature and place the paralyzed animal in the center large flower. The petals close around the animal and then are digested in a soup of bacteria and powerful acids. Sha'weh means “to consume whole” and that's what they do...at least the larger plants. There is one plant, the elders say it is well over 300 years old that is known to be able to eat a horse whole. It is located in Ja'zahni. There are three more, smaller non horse eating plants in Vahn.
Relu Islands (ree-loo) Relu Islands are made up of hundreds of tiny Islands all connected by small sand bars or reefs of a sort. During low tide, the water drains from the Islands and the Relu Islands becomes Relu Island. Relu changes from a collection of small, scattered Islands, to one large Island with many little salt ponds, and lakes. This “Island drainage” has prevented coral and other tropical water plants from growing on or near the bars. There is a large collection of coral in the salt water ponds and lakes, however, making Relu's low tides very popular, one who is land locked can view the ocean in an almost personal manner. The higher parts of Relu Island, the ones that never see any water other than rain water, are lush with palms and other tropical plants. Relu islands are owned by a Hippocamp equine, seeing as they can make most use of these changing islands.
Z'yanka'e'ya (z-yawn-kae-aye-ya) Z'yanka'e'ya are the lands where all horses of Forever Gray first enter. No one owns Z'yanka'e'ya.
Xidear Xidear is located is the northern parts of Z'yanka'e'ya. Xidear is cooler and rocky, with a few pastures and scattered forests. Equines come here to meet others and find mates. Inter-nation communication is allowed, though if the conversation excels fast, and in a few words, onto attraction, the equines risk being caught (happens rarely and is monitored by the admins) and may suffer consequences per the two equines nations.
Oltan Oltan is the battle grounds of Z’yanka’e’ya. It is located in between Sika and Wae'dahn. Oltan is also 300 miles from Sulcher's pass and borders both Pradea'dahn and Murdahnteygo. Horses come here to battle for land, mates, or petty wars. Admin’s monitor this section and the winner of the battle will be awarded EP.
Tuwah Tuwah is where horses come to escape their countries for a while, meet their families if in other countries, and safely find love else where. Tuwah is large and located in the middle of Z'yanka'e'ya. Any horse is welcome here, there is no fighting, and no horse can be caught and punished for having a relationship outside their country.
Sika Sika is the slave land of Z'yanka'e'ya. Horses from Murdahnteygo and other countries come here to trade slaves.
Nah'nawhn Nah'nawhn is the designated breeding and birthing grounds of Z'yanka'e'ya. Nah'nawhn means "The oasis near the ocean" and its name reflects it perfectly. Nah'nawhn is warm, tropical, and filled with small pools of water. There is much vegetation and hidden areas where horses can go breed and birth in peace.
Idl'Ide Idl’Ide Island is where the Hippocamp's can find others like themselves. Idl’Ide is a safe heaven for the equine with fins.